Those tasks are completed and checked into 3.13 to support the VFX Tasks.Basically, we don't have to wait until every smaller task is complete to check in the ones that are. It represents that teams work for 3.13 and is complete.The other card belongs to the Vehicle Technical Team, what we call an Epic, and has many smaller tasks beneath it.One or some of those smaller tasks in the VTT Epic is make SDF shields work on every ship. But what’s the difference the 3.13 roadmap card version and the 3.14 roadmap card version? There’s very little clarification there.The card in 3.13 belongs to the VFX Team. u/therealdiscolando replies to /u/b34k in "Some SDF clarification by Jared, as always there could be bugs but this is something to look forward to" Increments, iterations. Author: CaptainZyloh - Source: submission was created by a robot, for more information please message /u/jumbify via reddit That team consists of people work on art, design, code and production. we are reaching almost 1000 DevsTo back up what Duncan said with more specifics, the strike team at Firesprite currently working on Theaters of War is 10, and that has stayed pretty stable since we started working together. This announcement comes as the ground-breaking multiplayer combined arms mode approaches its latest closed test within Star Citizen’s handpicked Evocati community.Very interesting.130 Devs in Firesprite + 100 from Turbulence and over 700 in CIG. ![]() u/CaptainZyloh replies to /u/Rainwalker007 in "Cloud Imperium Games and Firesprite Unveil Development Partnership for Star Citizen Multiplayer Mode" Today Cloud Imperium Games (CIG) and Firesprite publicly announced collaboration on the forthcoming Star Citizen multiplayer mode, “Theaters of War” (working title).
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